Wrack defines nearly all of it's behavior outside of the hard-coded engine, so by changing Definitions and Scripting you can easily create an entirely different game.

Scripts are simply text files and require no compilation.

All scripts use Events and States for script control, you can also define your own functions.

Types of Scripts Edit

There are several types of scripts but they operate all very similarly.

Subpages Edit

Control Structures Edit

Wrack Script Edit